D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS
Code: 0x88790001 (2289631233)
As HRESULT:- S: 1 (Failure)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- X: 1 (Reserved, only expected on the TRK exceptions)
- Facility: 0x079 (Unknown facility)
- Code: 0x0001 (1)
- Sev: 2 (STATUS_SEVERITY_WARNING)
- C: 0 (Microsoft-defined)
- Facility: 0x879 (Unknown facility)
- Code: 0x0001 (1)
Abstract
The application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1.
Documented in Win32
There are too many unique instances of a particular type of state object .
COM Error Codes (UI, Audio, DirectX, Codec) (winerror.h): 0x88790001
The application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1.
Associated Modules
| Module | Code | Found in | Description |
|---|---|---|---|
| KernelBase.dll | 0x88790001 | 8.1 | The application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1. |
| kernel32.dll | 0x88790001 | 8.11011 | The application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1. |
| 2 entries | |||