D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS
Code: 0x887c0003 (2289827843)
As HRESULT:- S: 1 (Failure)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- X: 1 (Reserved, only expected on the TRK exceptions)
- Facility: 0x07c (Unknown facility)
- Code: 0x0003 (3)
- Sev: 2 (STATUS_SEVERITY_WARNING)
- C: 0 (Microsoft-defined)
- Facility: 0x87c (Unknown facility)
- Code: 0x0003 (3)
Abstract
The application has exceeded the maximum number of unique view objects per Direct3D device. The limit is 2^20 for feature levels up to 11.1.
Documented in Win32
COM Error Codes (UI, Audio, DirectX, Codec) (winerror.h): 0x887C0003
The application has exceeded the maximum number of unique view objects per Direct3D device. The limit is 2^20 for feature levels up to 11.1.
Direct3D 11 Return Codes: 0x887C0003
There are too many unique instances of a particular type of view object.
Associated Modules
| Module | Code | Found in | Description |
|---|---|---|---|
| KernelBase.dll | 0x887c0003 | 8.1 | The application has exceeded the maximum number of unique view objects per Direct3D device. The limit is 2^20 for feature levels up to 11.1. |
| kernel32.dll | 0x887c0003 | 8.11011 | The application has exceeded the maximum number of unique view objects per Direct3D device. The limit is 2^20 for feature levels up to 11.1. |
| 2 entries | |||