ERR_CONFLICT_SAMP_BIND
Code: 4517 (4517)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x11a5 (4517)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x11a5 (4517)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4517
User defined sampler or sampler array bindings are conflicting. If two samplers have the same user binding, they can't both be used in the same shader.