ERR_INVALID_SHADER_IO
Code: 3687 (3687)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x0e67 (3687)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x0e67 (3687)
Documented in Win32
HLSL errors and warnings (comperrors.h): 3687
Double types can't be used as shader inputs or outputs. If you need to pass a double between shader stages, you must pass it as two uints and use asuint and asdouble to convert between forms.