ERR_MULTI_SO_NOT_POINT
Code: 4592 (4592)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x11f0 (4592)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x11f0 (4592)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4592
When multiple geometry shader output streams are used they must be point lists.