ERR_TOO_MANY_GROUP_SHARED_DATA
Code: 4587 (4587)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x11eb (4587)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x11eb (4587)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4587
Shaders compiled for the specified target can only have a single group shared data item.