ERR_TOO_MANY_PHASES
Code: 4018 (4018)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x0fb2 (4018)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x0fb2 (4018)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4018
The shader uses texture addressing operations in a dependency chain that is too complex for the specific target shader model to handle.