ERR_UNWRITTEN_SI_VALUE
Code: 4580 (4580)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x11e4 (4580)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x11e4 (4580)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4580
The specified output contains a system-interpreted value that must be written in every execution path of the shader. Unconditional initialization might help.