WAR_NOT_SIMPLE_LOOP
Code: 3552 (3552)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x0de0 (3552)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x0de0 (3552)
Documented in Win32
HLSL errors and warnings (comperrors.h): 3552
The loop can't be mapped to a shader target because the target doesn't support breaks.