WAR_TEXCOORD_CLAMP

Code: 4707 (4707)

As HRESULT:As NTSTATUS:

Documented in Win32

HLSL errors and warnings (comperrors.h): 4707

The texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_x are always clamped from 0 to 1.