WAR_TEXCOORD_CLAMP
Code: 4707 (4707)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x1263 (4707)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x1263 (4707)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4707
The texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_x are always clamped from 0 to 1.