WAR_UNWRITTEN_SI_VALUE
Code: 4715 (4715)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x126b (4715)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x126b (4715)
Documented in Win32
HLSL errors and warnings (comperrors.h): 4715
A system-interpreted value is emitted that can't be written in every execution path of the shader.