ERR_HS_UNKNOWN_OUTPUT_TYPE
Code: 3680 (3680)
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x0e60 (3680)
- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x0e60 (3680)
Documented in Win32
HLSL errors and warnings (comperrors.h): 3680
When you define a pass-through control-point shader, you must declare an InputPatch object, and the number of output control points must be zero or must match the input patch size.