Windows / Code / 0x00000e60
0x00000e60
Decimal: 3680 · Signed: 3680
As HRESULT:- S: 0 (Success)
- C: 0 (Microsoft-defined)
- N: 0 (Not an NTSTATUS value)
- Facility: 0x000 (FACILITY_NULL: Default)
- Code: 0x0e60 (3680)
As NTSTATUS:- Sev: 0 (STATUS_SEVERITY_SUCCESS)
- C: 0 (Microsoft-defined)
- Facility: 0x000 (Default)
- Code: 0x0e60 (3680)
Associated Modules
| Module | Found in | Description |
|---|
| netmsg.dll | 78.11011 | An error occurred while restoring the connection to %1. |
| 1 entry |
Associated Headers
Documented in Win32
| Listing | Symbolic | Description |
|---|
| HLSL errors and warnings (comperrors.h) | ERR_HS_UNKNOWN_OUTPUT_TYPE | When you define a pass-through control-point shader, you must declare an InputPatch object, and the number of output control points must be zero or must match the input patch size. |
| 1 entry |